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A
An Ad Exchange is a digital marketplace where publishers and advertisers enter into real-time bidding to buy and sell ad space and impressions.
Ad format describes how the ads will look in your app and where they’ll be located.
An Ad impression is counted every time an ad is displayed within the app.
Ad Mediation is a platform used by app developers that allows them to connect multiple ad networks to their apps.
An Ad network is a platform that manages the ad inventory of the supply sources and matches them efficiently to the demand sources looking for ad slots.
Ad revenue is apps’ monetary income from in-app advertisements. It is calculated by multiplying ad impressions with eCPM.
An Ad server is a digital application platform used by publishers, advertisers, agencies, and networks to manage and run online advertising campaigns.
An ad Unit refers to the placeholder of ads that app developers integrate into their apps where advertisers can display their ads to the user to monetize the traffic.
Authorized Digital Sellers or Ads.Txt is a text file that allows publishers to declare who is authorized to sell their digital inventory publicly.
Android app advertising has tremendous advantages in achieving huge-scale growth.
An active App user is a person who accesses the app for a given period of time.
The process by which app developers get their apps noticed by users.
App localization is the process of refining an app to target specific geographic users.
App metrics are the mobile application’s Key Performance Indicators (KPI).
App promotion, also known as mobile marketing, is the process of advertising the app using marketing strategies.
App ratings are the feedback an app receives on the App Store or play store.
The app session measures how frequently users interact with an app.
ARPDAU stands for Average Revenue Per Daily Active User, a performance indicator of how well your app is performing on a daily basis.
ARPDEU stands for Average Revenue Per Daily Engaged User, which measures the number of users that are engaged with the apps.
ARPPU stands for Average Revenue Per Paying User. It is the estimated revenue a paying user generates over a period of time.
ARPU stands for Average Revenue Per User. It is the revenue generated by each active user over a given period of time.
Attribution or mobile attribution shows the app developers exactly how their users landed on their app or game and how they interact with their brand.
B
Mobile banner ads are system-generated rectangular static or dynamic ads that are placed strategically within the app's layout.
Bid shading helps advertisers find the most affordable ad inventory prices using DSPs and ad exchanges.
C
Casual games are mobile app video games that are designed for everyone.
Churn rate is the percentage of users who stop engaging with the app over time or uninstall the app.
CPA stands for Cost Per Action. CPA is calculated by dividing the cost of advertising by the number of times an action occurred.
CPC stands for Cost Per Click. CPC is calculated by the advertising cost by the number of clicks.
CPCV stands for Cost Per Completed View. CPCV is calculated by dividing the advertising cost by the number of completed video views.
CPE stands for Cost Per Engagement. CPE is calculated by dividing the advertising cost by the number of engagements.
CPI stands for Cost Per Install. CPI is calculated by dividing the total advertising cost to the total number of installs.
CPM stands for Cost Per Millie. It shows how much an ad unit costs and how much revenue publishers and advertisers will generate every 1000 impressions.
CPV stands for Cost Per View. CPV is calculated by dividing the advertising cost by the number of video views.
CTR stands for Click through rate, calculated by dividing the number of clicks an ad received by the number of times the ad was shown multiplied by 100.
Cohort analysis helps app developers study user engagement over time.
CVR stands for conversion rate. It refers to the number of users who saw an ad and clicked on it.
D
Daily active users measure the number of users who visit the app on a daily basis.
Deep linking or deep-link URL also referred to as Hyperlink directs the user to specific content within the app.
E
eCPM stands for effective cost per Millie. It is the metric used to estimate ad revenue publishers can expect from every thousand impressions.
Engagement rate is the ratio of engaged users to the active users of an app. It refers to the users who engage actively with the ads on the app.
F
Fill rate is the percentage of the number of times an ad request was filled by the ad network.
Frequency Capping is a feature that limits the number of times the same ad is shown to the user.
G
Users can buy several games in a single purchase with game bundles. Game bundles may be free, paid or in a subscription model.
Gametech or gaming technology refers to the solutions and services available for game development.
I
Impression level revenue is the revenue earned through the views from in-app ads.
In-app advertising is a strategy used by publishers to show the users ads within their app.
In-app, bidding is where the ad space is bought by the highest bidding advertiser
In-app purchases are rewards and features like premium subscriptions bought by users within the app
In-game purchases include virtual goods like coins and hearts that are bought by users while playing the game.
Interactive mobile ads allow users to interact with the ads.
IPM measures the number of app installs per 1000 impressions.
K
K-factor is a metric to analyze the growth rate of apps
L
A mobile app's lifetime value (LTV) measures the revenue generated by a single user throughout their lifetime within an app.
M
Mobile Ad fraud is an attempt by fraudsters to manipulate ad impressions by artificially inflating them.
Mobile Ad viewability is the percentage of impression for an ad that was viewed for a particular length of time.
The strategy of Mobile app growth is to continuously grow the app's user base and increase app downloads.
Mobile app monetization is a process by which app developers generate revenue through their apps.
Mobile app retention is the app's ability to retain the app users.
Mobile attribution manipulation is a fraudulent process of serving unnecessary mobile ads to users.
Mobile attribution window is a period of time within which publishers can claim credit for user conversion.
Mobile bidding adjustment is a process by which advertisers can increase or decrease their bids for ad campaigns.
Mobile game business models are a monetization strategy that developers adapt to increase app revenue.
A comprehensive mobile game marketing strategy helps to market mobile games effectively.
Monthly Active Users (MAU) measures the unique number of users that visit the app within a monthly time frame (30 days)
N
Native ads are system-initiated customizable ads.
O
Original Equipment Manufacturer (OEM) refers to the companies that manufacture their own Mobile phones in their own factories.
Pre-installed apps on mobile devices can put the users directly in contact with your apps without the requirement to download the same.
Organic Installs refer to the app download that happens on their own when a user makes this decision without the intervention of marketing campaigns.
P
Pay per install is a pricing model whereby the advertiser pays for every install their ad campaign generates.
A mobile phone widget is an app that is always active on the home screen.
Playable mobile ads are interactive ad units.
Post-install events refer to the actions or events that happen after an app is installed.
Apps installed on new mobile devices before they are even purchased are preloaded apps.
R
Retention Rate or App Retention rate measures the percentage of users who continue to use the app for a longer time.
Rewarded video is a type of ad format which allows users to receive in-app rewards in exchange for watching a video ad.
ROAS stands for Return on Ad spend. It is a metric that measures the revenue earned for every ad spend.
S
Soft Launch refers to the process of releasing an app or product ahead of its scheduled launch without any marketing push.
Software Development Kit (SDK) is a software code when integrated with mobile apps, helps enhance the app functionality.
A supply-side platform (SSP) is an ad exchange platform used by publishers to manage, sell and optimize their ad inventory.
A suppression list is a list of mobile app audiences that advertisers share with an ad network to improve ROI for user acquisition campaigns.
U
User Acquisition refers to the process of gaining new users to a mobile app through marketing strategies.
User Engagement refers to the degree of user interaction within the app.
User Segmentation is the process of separating the app’s user base into groups based on specific behaviours and demographics.
V
View-Through Attribution calculates the number of users that downloaded an app after seeing an ad without actually clicking on it.